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- > It's a well known bug in AMCAF and also in DME (as far as I know), the
- > problem is due to samples that don't start with a '0' word. You can
- > fix the samples by doking '0' into the first word of the sample, then
- > it should work..
-
- No its not that bug, its another one. There is a sample bank fixer for
- AMCAF which adds the zeros and in fact I did it manually but thats not
- the cause. The beep only occurs some time after the sample has been
- played not straight after as in the other bug...
-
- -Murray
-
- --
-
- Alastair \\|// malcolm.murray@virgin.net
- Murray (o o) http://freespace.virgin.net/malcolm.murray
- |~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
- | ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
- | game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
- |game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
- | game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
- | dev/amos/KeyState | dev/amos/PicPack | Civ II Conversion(?) |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
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